About the Course:
The creation and marketing of video games touches upon every aspect of intellectual property law which includes patents, trademarks, trade secrets, copyrights and rights of publicity. This webinar provides keen insight into the cost and ease of obtaining; terms; and, coverages provided by each form of intellectual property.
The following are among the issues discussed during the webinar:
- To what extent do video game companies obtain prior art searches and legal opinions?
- What steps should video game companies take to protect their trade secrets?
- To what extent do software patents differ from utility patents?
- How do take-down notices work with respect to the Digital Millennium Copyright Act?
- Under what circumstances can a company lose a domain name in view of ICANN proceedings?
- How does one go about obtaining clearance to use each variety of intellectual property?
- What is the significance of “Scenes A Fair Doctrine” for video game developers?
- What are some of the monetary and criminal penalties that can result from copyright infringement?
- Why is it so difficult to license music in connection with video games? How do gaming companies tackle such challenges?
- How expensive is IP litigation in the video game industry? Who pays the legal fees?
- What are the risks of a video game company misusing open source code?
Course Leader: S. Gregory Boyd, Partner, Frankfurt Kurnit Klein & Selz PC
S. Gregory Boyd is a partner and the chairman of the Interactive Entertainment Group at Frankfurt Kurnit, where he represents a wide variety of interactive entertainment and new media clients. Mr. Boyd has extensive experience negotiating and drafting game development agreements for consoles, PC’s, mobile games, social games, online games, and MMO’s. He also advises brands, media companies, and advertising agencies on a large variety of digital matters. The Legal 500 has praised Mr. Boyd for his work with media and technology companies.
Course Length: Approx. 1.5 hours